
Jobie Thickburger
Gallente Miner Guide to the Galaxy
|
Posted - 2006.08.06 05:27:00 -
[1]
Originally by: Niding
****Quote from diff thread***** The difference between a dangerous POS and a lethal one is all in its ability to spank anyone that comes close. POS weaponry is very very mean and go right up to the XL size. Projectile Turret batteries for instance have a 85x damage modifier and can hit up to 400Km on a Minmatar Tower. Small POS turrets take MEDIUM ammo. Medium POS turrets take LARGE ammo. XL POS Turrets take XL ammo which will require you to buy a blueprint for.****
My question is prolly much what type of turret is the most effecitve at X given situation and why....?
Well it depends on the situation, As I was told by some serious alliance players, Anyone who Wants to take down your POS will be able to do it, Unless you send in a group to defend it.
As for guns, It depends on what type of POS you have. An amarr large CT, can fit an estimated 15 large pulse laser batteries. With bouneses and multi-freq crystals, thats an estimated 6800dmg/shot/laser, so about 100200 damage every 7.5 seconds. The flip side is that your firing lasers, which are heavy on EM damage, and that EM doesn't hit to well on Armor. Although this would be perfect for taking out a dread, small ships could swarm in and take the fire off the dreads.
yasee, Control towers fire at one target for only 30 seconds, and often it will split fire. Therefor, without a defending fleet, the Dread fleet can usually repair itself before the guns return to the prior dread.
I'm told that a Minmintar Large tower can take down a dread in one shot as it warps in, if armed right.
As for gun size, it works about the same as standard ships guns. Small for Frigs/cruisers, Med for BSs, and Large for dread defense.
Also, 2 small guns = 1 med gun, 2 med guns = 1 large gun. When setting up defenses on an early POS, Its cheaper to set up smaller guns in higher numbers, as the same damage and power consumptions are included. The only real reason to have a bigger turret is when you know what type of risk your facing. If your under risk of dread attacks, be sure to have some large cannons, as you will need the fire power to help take down a dread, but if all your gonna face is the stray BS, than a number of small guns will do the job. If its a small CT, for moon mining or something, and you stand risk of a BS assault, than a large gun or two, with the smalls, would be good.
A lot comes into effect on what you want to do with the CT as well.
Small= Moon mining, Secure space research, POS training, Support, Deep space "outpost"
I like to use small POSs for stuff like a deep space mining outpost, as you can get enough stuff there to mine ice if there is none in your home system, and they are cheap/quick enough to set up and move if need be. My corp also works pretty far away from a station, so having a small POS, with a large number of Hangers and maintinace arrays, so that corp members have a place to store/rearm at.
Med= Assembly arrays, Reactors, Command posts
Med Towers are easy enough to set up, and cheap to run. They have enough power/cpu/sheild to defend themselves, as well as run some operations as well. A med minmintar POS can run almost every assembly array AT ONCE. Also, you can fit a med intensive array to refine at, if your to far away from a station, a nice med one will work as a General member base.
Large= Home base, Intensive Mining (both moon and Ore), Production, Death-Star
Large towers, For most young corps anyway, are a larger investment. Setting one up with an intensive refining array is good for heavy mining, And you can also make one into a massive production facility. Moon mining is easy here, due to the large CPU, and if you have a good moon, your in good. These also are used as "death star" combat/military POSs, designed to put up a fight against the invading force.
Hope I awnsed your question some where up there, Good luck with your POS,
CEO - MGTTG
|